T2S_illumination – x64 version released!
T2S_Illumination is a Softimage XSI shader dedicated to CG artists looking for a single Illumination node to be used as a basic building block for a great variety of materials.
This shader brings together different illumination models, as well as some of the last Mental Ray functions for optimized glossy scattering. New features, such as Coating surface effects, custom Lafortune settings, or Fresnel Mask are proposed here.
You can check our gallery to download free presets, or also get new T2S Files for custom materials.
Introduction
We separate the illumination components into 5 features :
- Diffuse
- HighLights
- Scattering
- Fresnel Mask
- Surface Effects
Two other Tabs are added for custom adjustments :
- Anisotropy
- Weights
The idea of this shader has arised from discussions with Christian Goetzinger and Harry Bardak, who also helped us as beta-testers.
The Anisotropy settings are based on Daniel Rind “Deriver” Shader.
The Lafortune parameters were given by the Cornell University Program of Computer Graphics.
The Fresnel Presets were obtained from experimental measures obtained by the Sopra NK-Database.
Tek2Shoot thanks all of the above for their valuable help.
Download the Zip file T2S Illumination - 193.4 KB for Windows (x86 and x64)
Note that for x64 version you will need Microsoft Visual C++ 2008 redistributable package.
You can also download Zip file T2S Material - 1.61 KB to open the T2S Shaders directly in Get->Materials
Unsupported Maya version for Win32 adapted by Pixero Jan SandStröm.
4 Comments to T2S_illumination – x64 version released!
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Hi. I am using XSI 7.01 and have installed the addons T2S Illumination, and T2S Materials.
I’m unable to load any of them.
When I go to Get>Materials the menu shows up but doesn’t have anything in there.
Do you have any advice? or an install tutorial.
Thanks.
Hey Chris! Im using the same version and had the same problem but I got it woring! Make sure that you download that Microsoft visual C++ file (there are links on this site depending on what version of T2S your using. Then instead of using the get-material just load it as a material preset from the shadertree. You do this by opening the material PPG and at your right top corner there is a map icon. Load and save preset…) Thats how i got it working!
T2S_Illumination_1.1_x86-x64.xsiaddon instal but not visible in render tree options in xsi later 7.01 your older version is work! and the main, shader not work with property of inclusive or exclusive light!!! it work with all light in scene – its not good!!!
Hi, first thanks for such a great shader, we’ve made great use of it.
We now have a need to exactly replicate the look of the original 32 bit shaders for 5.11 in Soft 2010 64 bit. In the new version there are some extra options in the Output Tab regarding how Diffuse and BDRF elements are mixed. I am trying to replicate the way that the original shader mixed these elements. I can isolate the Diffuse and the Reflection elements in the new shader and they look exactly the same as the isolated versions in the original shader. Getting these ‘layers’ to mix in the same way as the original is proving difficult though.
I assume there was a hardcoded setup in the original shader, but none of the new options seem to match it. Do you have any idea how I might achieve the look of teh original?
Many thanks,
Adam.