Home|Products|Consulting service|About us|Intranet|Secured access
Home arrow Consulting service arrow Knowledge base arrow Softimage XSI arrow T2S_illumination - x64 version released!  
T2S_illumination - x64 version released! Print E-mail
Article Index
T2S_illumination - x64 version released!
Diffuse
HighLights
Scattering
Fresnel Mask
Surface effects
Anisotropy
Weights

thumb_buddha2.jpgT2S_Illumination is dedicated to CG artists looking for a single Illumination node to be used as a basic building block for a great variety of materials.

This shader brings together different illumination models, as well as some of the last Mental Ray functions for optimized glossy scattering. New features, such as Coating surface effects,  custom Lafortune settings, or Fresnel Mask are proposed here.

You can check our gallery to download free presets, or also get new T2S Files for custom materials. 

We separate the illumination components into 5 features :

 

Two other Tabs are added for custom adjustments :

 

The idea of this shader has arised from discussions with Christian Goetzinger and Harry Bardak, who also helped us as beta-testers. 
The Anisotropy settings are based on Daniel Rind "Deriver" Shader.
The Lafortune parameters  were given by the Cornell University Program of Computer Graphics.
The Fresnel Presets were obtained from experimental measures obtained by the Sopra NK-Database. 

Tek2Shoot thanks all of the above for their valuable help.

Download the zip t2s_illumination_1.1_x86-x64 26/03/2008,16:03 193.40 Kb for Windows (x86 and  x64)
Note that for x64 version you will need Microsoft Visual C++ 2008 redistributable package.

 

You can also download zip t2s_materials_menu 27/06/2006,15:49 1.61 Kb to open the T2S Shaders directly in Get->Materials

 

Unsupported Maya version  for Win32 adapted by  Pixero Jan  SandStröm.